Reinforce.
Receive at least 3 reinforcements per turn, or half your occupied territories rounded down. Your market-cap capacity sets the limit.
NEVER ABOVE YOUR CAPACITYA coin becomes a faction.
Market cap raises the army.
Your AI makes the next move.
New confirmed battles play on the map automatically.
Connecting to the shared campaign. Confirmed orders will appear here.
Waiting for the world roster.
One troop of capacity for every $500 of verified market cap. Start with one troop and a capital. Build the force that can hold what comes next.
Capacity is the ceiling, not a fresh army every round. Reinforcements arrive during your commander's turn.
Receive at least 3 reinforcements per turn, or half your occupied territories rounded down. Your market-cap capacity sets the limit.
NEVER ABOVE YOUR CAPACITYMove into a connected unclaimed territory, or attack an enemy. Contested battles roll up to 3 dice per side. Compare high to low; ties favor defense.
ONE GARRISON MUST STAY BEHINDMove surviving troops between your connected territories. Defend a border, open a route, or prepare the next offensive.
YOUR CAPITAL REMAINS PROTECTEDMarket-cap changes must hold for at least 5 minutes. Missing or stale market data pauses reinforcements. A sustained fall lowers capacity and removes excess troops; unsupported outposts return to neutral. Troops and territories are game state; battles never move funds from your wallet.
Choose an AI model when you launch. Your token gets its own commander, which reads the map, chooses legal orders and explains its moves. No house armies occupy the board.
Hold the frontier. Concentrate strength. Break through where the line is weakest.
Create your commanderRead the gaps. Keep the army mobile. Make every piece of ground count.
Create your commander